Tsukura -like, irritability in a good sense ... 2D ACT Timothy and Mu Tower [Explosive Speed Play Report]

Timothy and Mu Tower is in charge of Double award in the 2020 Action Game Maker MV contest Game Development Challenge and PLAYISM is developed by Kibou Entertainment. It was released on a day.

This time, we will actually play the retro-style 2D action Timothy and Mu Tower, which features a nostalgic dot picture and chip tune song, and approach its appeal. In addition, this work is compatible with the controller, so even a consumer gamer like the writer can enjoy it with confidence. Of course, it also supports Japanese.

What is Timothy and Mu Tower

When it was announced in INDIE LIVE EXPO 2022 in May, the golden age of retro games, such as the nostalgic Fazanadu, Mirror of the Light Myth Paruna, Demon's Blazon Makai Village Crest, and Wanda and Giant. This work was introduced that he was influenced by the masterpiece that represented. From classical NES to modern PS2, it has inherited a wide range of DNAs, making it a modern and sophisticated high difficulty.

It is said that the difficulty level will take 10 hours for those who are good at action games, otherwise it will take more than 40 hours, and the difficulty will already be glimpsed. As a writer who caused many times in the Dark Souls series and Monster Hunter: World trocon work, I had a bad feeling in a good way.

It's easy because it's easy

When the game starts, it starts with the introduction cut scene. It was a hero Timothy boy who lived happily with his grandfather, but unfortunately his grandfather died, and he challenged the legendary Mu tower that any wish will come true to revive him. 。

Direct operation of shooting, fly, slip

In this way, the curtain of a fantasy story rises quickly, but the main character of this work, Timothy, is not a hero, but a very common sense of humanity. Jump, very short slide dash, and pachinko shoots are all of him. The difficulties and combat with enemies must be overcome by making full use of these three types of actions.

To put it simply, it's simple and easy. Even on the pad, one button is placed one by one, all of which you can enjoy one-touch intuitive operation with your right thumb.

In other words, in other words, you can't increase your level and use useful equipment or powerful weapons. Of course, you can't call your friends like the Soul series and get help, and repeat the retry over and over again to improve yourself.

Basically, all enemies can be defeated with pachinko, but it is also necessary to consider the height difference and determine the timing. You must always apply the best answer in your head, without trying to break through forcibly.

It gave tasks such as stress and pressure, and it was purely required only for the player's skills, so it was a structure that does not allow spoiled playing **.

Items that support a harsh trip

To be clear, this work is a difficult work, and it is difficult before entering the tower, but there is a fountain that recovers the save and physical strength, so that it is a portable recovery item. Merchant who sells will also appear.

Depending on the enemy or trap, you will die immediately, but even if you die, you can retry from the latest save, so if you find it difficult, try again after preparing measures. Please note that there is no auto save in this work.

By the way, in the case of the writer, it was a tied play that did not buy any items, but I think that it is quite easy to have at least two. Money can be obtained in treasure chests and drops, and enemies can be resurrected as many times as you want, so you can earn.

Geki-dungeon that faces your mental strength

While you are used to the game, the boss dungeon in the back is waiting for a few steps. As a matter of course, the floors (immediate death if hit) are stretched, and new enemies that attack through the murder fan, automatic steps, and the walls.

This work is produced in Action Game Maker MV, and you can feel the irritability ** from the user's point of view unique to Tsukura, such as the configuration of the stage and the enemy arrangement.

Action, puzzle and RPG

A total of five dungeons are important factors, but in the first place the dungeon has a key. In addition, RPG elements are also adopted, such as hiding roads, progressing through conversations and events with NPCs such as the residents of the tower.

If I thought I had found a way to go, it was connected to another difficult stage, and I was able to get the key to the deepest part.

exactly dead and remembering boss battle

There are also save points and recovery items, so it is overwhelmingly painful to go to the boss. Nevertheless, the boss is still a strong enemy, and he will attack and hunt down various approaches.

If you get used to it, it may seem monotonous, but there is no mercy to force the movement with a tracking attack or hinder jumping by launching bullets.

In order to aim for the weaknesses on the forehead, you have to go up the block and jump from the skull handrail, but this is also a hard time.

You tend to struggle because there is no difficulty choice, but if you need it, go back and prepare a recovery item and rebuild your posture.

In the play for this article, I cleared the first dungeon over about 5 hours. It may be a expected difficulty for the NES generation to the front-line gamers, but there is something that can easily respond to the Satori generation.

Contrary to the pop and soft impression, the essence of the game that claims to be difficult is alive. Anyway, not only players who want to play a difficult game, but also those who are interested in what kind of game, why not pick them up from the trial version first?

Timothy and Mu Tower is being distributed on Steam.

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