Roll IP Fallen King and Magic Engineering Asura Land Press, Why?

Demo (Kabuki System Co., Ltd.), Stylized Demo, is a computer game advancement business developed in 1984 as a subsidiary of the Kabuki Group Engineering & Manufacturing Co., Ltd. Its head offices are located in Sure in Hiroshima Prefecture., Demo began producing ready the AMISOM console in 1985. In 2001, Demo produced Demo United States, Inc., a subsidiary of the Demo of Japan Team intended at European markets. As well as North American. Among their most famous franchise business is the Top Gear collection in addition to Crazy Castle. The firm is likewise known for their portages of the Adventure series on Nintendo gaming consoles.

Tower Defense Simulator OST - Fallen King  [1 HOUR] On the 17th, Riot Games subsidiaries and League of Legends (Rolls), a new game of Root POI, which is making a play for the story of League of Legend (Roll), Magic Engineering Aura: League of Legend Story (Magic Engineering Aura Lane) was released. Magic Engineering Aura has been on the first time after the first release, and the decreased king was released for more than one year after the first disclosure, and it was released without notice. I could not be a sudden news, which was halfway in the fans.

It was a surprise that I was surprised to see that I have not been able to see the game yet, of course, even those who have actually played the game are a lot of questions about these two works. This is the Creative Director of Riot POIs Creative Director Logan Parker, a co-founder of the KANKAKEE, which is a decreased king, a co-founder and design director Steve Madeira, as well as a magic engineer, a co-founder and design director Alex Was I brought the question time of question.

Q. The fallen king and the magic engineering Ashore was surprised. Why did you release this sudden season?

Logan Parker (hereinafter relaxed): The fallen king was expected to be released last year, but there was no choice but to make a schedule as a pan Demi. In the process, I wrote a little less care of marketing in focusing on increasing game completeness. In the case of the magic engineering Aura, I thought it was better to start marketing a week ago. The other game will not be released so suddenly because it is going to take a marketing strategy suitable for each game.

Q. Magic Engineering Aura has chosen a nice Netflix for gamers as a mobile platform, and the background is wondering.

Alex Was (Alex): I wanted to play this game as much as possible. In that sense, Netflix is ​​a platform that many people are using. So, the mobile version of the mobile version was decided on Netflix.

Logan: I thought it was a timing that was timing to release the mobile game platform in Netflix.

Q. In the case of the fallen king, there is a rating that the UI is somewhat uncomfortable. I wonder if there is a convenience update such as introducing a mini-map system.

Steve Madeira (Steve): Feedback is still confirmed. The possibility of a mini-map system is small, but convenience improvements and bugs are continuing to continue to modify. For example, it is scheduled to be able to easily view the map that you need to open the map by pressing the Continue button to easily view the map, or choose the capacity with the keyboard and mouse, so you will be able to improve it with no inconvenience to search.

Q. If you have the story and content that you wanted to deliver the most important king?

Steve: When talking about game story during development phase, the development of the Billie likes the champion of Biljiewater. At the same time, the Roll was on the roll, and I wanted to add the story to our game. It was three years ago that the game and the story were in full swing, In the process, I have been inevitable reliquaries.

Q. Magic Engineering Aura and the declined king were released at a pretty low price. I think that Lie can not be more focused on IP expansion than revenue creation, I would like to ask for opinions.

Alex: I think its a small, cute game, its a good price because it wanted to be a game that can be easily played.

Steve: Once the work was as much as possible to reach many players. In addition, the king of the falling is a game that plays a game that can convey values ​​that fit at prices.

Q. Why did you decide to release the story of a job and a high-mud?

Alex: Riot Games came to make a game with a roll IP, and when we presented a game, they came up immediately. Because his explosive character was well suited to the rhythm game. I was thinking of the Rhythm Runner because I had previously released a bit trip runner series.

Q. I was a rating that I have been developed before the battlefield that I developed, but the fallen king is more difficult than this.

Steve: The fallen king is that the battle is better than the battlefield is that it can choose several difficulties. Therefore, if the game is difficult, you can select the story mode and the normal mode. Particularly, in case of storage mode, it is possible to skip combat accordingly, so it would be nice to utilize it well.

Q. The magic engineering is uncomfortable because there is no custom key feature in Aura, but do we plan to introduce it?

Alex: Actually, it is planned, and the schedule is not confirmed, but it will be updated.

Q. The magic engineering Aura looks at first glance, but it is a very difficult game to dig into the interactive object, but it is a pretty difficult game. Does this game work on the first time to enter a barrier?

Alex:. It looks easy to see, but it is really easy to do, but if you really go, you should operate the hidden factor that interacts between prompters. You can choose the action while watching music and visual animation. If you win this, you will be a true champion.

Q, I wonder if there is a prominent kings DLC or additional content of the king of the Magic Engineering Sanity.

Steve: Currently focuses on finding a player feedback and discovering a bug. It is our main point.

Alex: We also like it.

Q. The declined king is very good visuals. How does this animated style graphic have been developed, and what is the most focused part of design?

Steve: One of the core personnel of graphics work Joe Madrid is a top tier animator. He always admits with him. For reference, Joe is my sister.

Logan: It is very good to work like a good splendor like Joe in Riot POI. He is because we can meet the newly interpreted roll champs through the eyes of a great cartoon artist. Not only us, the player will be pleasant when he looks at the Jason Bra, Misfortune, and Lao, which was newly interpreted. Riot AJI emphasizes that each character and story reinterpret each character and story uniquely of the developer itself.

Q. Why did you release the fallen king and magic engineering at the same time?

Logan: I thought that the release of the difficulty and easy to play with the game and easy game is helping to draw a worldview. However, both games are focused on the story and character. In the future, there may be a game that fulfills the story or depth deeply depth and depth deeply, or a game that can be easily enjoyed in contrary. I think it is good to launch a variety of possible games as possible.

Q. Magic Engineering Aura is literally an excellent aesthetics of explosion. What part did you put on the directing part?

Alex: I wanted to feel like a wall moving with an explosion. I wanted to show until just before I thought that the explosion seems to be too much, and I wanted to illuminate the filter overly through this. Thousands are a small champion, but tried to fill the screen with his personality.

Q. How did you set up the fallen king and the magic engineering, the difficulty and the play let of the Magazine?

Alex: Magic Engineering Aura can be cleared three times if it is achieved. Collect the costume and take a longer to do this. I needed a game that can enjoy a short yet fun because it requires momentary concentration.

Steve: Though the fallen king will take a side quest and clear the core story, it will take 20 hours even if it is cleared. I think it will take 40 to 50 hours by completing various collecting elements and growth elements while clearing the side quest here.

Q. Do you have any plans for two games?

Logans: We do not reluctant any specific platform. It is a suitable place, and you plan to release anywhere if you have demand.

Q. What is the most important part of riot forge is the most focused on the third party developer? And on the contrary?

Logan: One ending you want to make what you want. Where we work with us are already excellent studios. You can see only a bit trip runner or battle body. Ask them to ask them what they like to ask, and decide what we want to do, what they want to do. It is conveyed as a collaboration concept rather than accessing itself with blueprints.

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