The ghost of Tsushima almost speaks hackers

Fool Punch Productions is an American first-party video game programmer based in Bellevue, Washington. It is best recognized for developing character action games such as Sly Cooper, Infamous, and also Ghost of Tsushima for PlayStation gaming consoles. Sony Computer Entertainment obtained the company in 2011, making it a part of SIE Worldwide Studios. By 2020, the firm used regarding 160 people. Sucker Strike Productions was established by Brian Fleming, Chris Zimmerman, Bruce Oberg, Darrell Slab, Tom and Cathy Saxton in 1997. The creators all operated at Microsoft prior to joining the video game sector. Despite having a challenging time finding an author to money them, their first task, Rocket: Robot on Tires, was launched in 1999. While it did not do well readily, it was well-received by doubters. The vital success of Robot urged the group to create one more platform game called Sly Cooper and the Thievius Raccoonus (2002 ). The group came close to Sony Computer Amusement for the game s posting. It was an unforeseen business success and spawned a franchise business with 2 follows up: Scheming 2: Band of Burglars (2004) and Scheming 3: Honor Among Thieves (2005 ). After working on 3 Sly Cooper video games, the team proceeded its collaboration with Sony and pivoted to making an open globe comic book-inspired superhero game labelled Notorious (2009 ). The game was a small success as well as Fool Strike followed it up with 2 follows up, Infamous 2 (2011) and also Notorious Second Child (2014 ). After the launch of Infamous 2, Sony obtained Fool Punch for a concealed amount. Adhering to the release of 2nd Child, the workshop spent six years dealing with their next job, Ghost of Tsushima (2020 ), which took place to turn into one of Sony s fastest selling initial ready the PlayStation 4, selling even more than 5 million duplicates.

Ghost of Tsushima has been in the oven for years. Before that, during the concept phase, was it even a game on the samurai? Yes, but hardly. It seems that many other concepts were competing with the same position. For example, Tsushima could have been a pirate game? A recent article on Brian Fleming Playstation blog addresses in more detail the origins of Tsushima:

In the beginning, we concluded that we wanted to create a great open global experience - and a body combat experience. But beyond that, we were uncertain. Pirates? Rob Roy? The three Musketeers? All this has been taken into account - but we are constantly returning to the feudal Japan and the story of a samurai warrior. Then, a fateful autumn afternoon, we found a historical account of the Mongolian invasion of Tsushima in 1274, and all the vision was put in place.

I really like the game, but a small part of me wonders about this business of the Three Musketeers. Honestly, we do not have enough games offering rapier battles. Sucker Punch really dodged a bullet that passes this idea of ​​pirates. It is quite possible that we have reached the pirate saturation peak a few years ago. Ghost of Tsushima is available now on PS4. You can consult our game review here!

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