Spiritual successor: Yooka
The Adolescent Mutant Ninja Turtles (often shortened to the TMNT or Ninja Turtles) are a fictional superhero quartet of humanlike turtle siblings, learnt the ancient art of ninjitsu that appear in a self-titled franchise business containing comics, television programs, movies, as well as various other linkup products. The characters were created in 1984 by comic publication writer-artist team Peter Laird as well as Kevin Eastman, that called the 4 turtles after Italian Renaissance artists, as well as released the characters adventures in comics published by Mirage Studios. Within their stories, the turtles were trained in the Japanese martial art of ninjutsu by their adoptive daddy Splinter, an anthropomorphic rat sensei. From their house in the sewage systems of New york city City, they fight petty lawbreakers, bad overlords, mutated animals, as well as alien invaders while attempting to continue to be hidden from society. Throughout the optimal of the franchise s popularity in the late 1980s as well as very early 1990s, it acquired worldwide success and fame.
A few weeks ago, I mentioned it in my column to a new splinter Cell: Currently there is a spiritual successor in development that wants to use the virtues of the first few games in the series and put it into a modern robe.
SpectRe means the thing and actually looks very decent. But my interest is still ending, because why always is the focus on co-gameplay, not on an immersive singleplayer experience. Sure, there was synonymous with Splinter Cell, but that was never the reason why I estimated the series.
Table of contents
- 1banjo-Nooie
- 2sam Fishy
- 3mega Fail Man
- 4CastLemehnia
- 5Suckiode
But even without this circumstance, I would not have broken out in enthusiasm storms, because it is not a new splinter Cell. It is clearly inspired, but if I want a coke and get a Pepsi, the core of my wish is not alone that the sweet soup should be brown and sticky.
That s something that me, after I have carried away for a while, now always becomes clearer: spiritual successors are not a substitute for me for me.
Banjo-Nooie
Spiritual successor: Yooka-Laylee, Bloodstained and Co. can not be delighted (2) Source: PC Games as about Yooka-Laylee was announced a few years ago, I was completely enthusiastic. Developed mostly from the people who had also crafted on the clear model Banjo-Kazooie, with the same DNA, with almost the same gameplay.
Well, the result was then only so semigut, though I did not want to admit that right. My test is one of the luckily rare cases, where I say that I just really rated wrong because I just wanted it to be better than it was. The adventure is not 8/10 (or white 82/100) according to our old rating system), it hooks at all corners and ends.
But just: Had it fulfilled the fan expectations, I would have had a lot of fun with it - I m pretty sure I would have been disappointed.
Sam Fishy
Spiritual successor: Yooka-Laylee, Bloodstained and Co. can not delight (3) Source: Ubisoft I like a game not only because it works after a specific scheme. Sure, I love the Schleich-Gameplay in Splinter Cell. Just as important to me, however, protagonist Sam Fisher, the relationship between him and his supervisor Lambert and his daughter Sarah, the world that was created there.
Sure, the Rumhütge in Yooka-Laylee feels very familiar. Without Banjo and Kazooie, without witch gruntilda, without all the details that the game world, which I closed so into the heart, be brought to life, the end result can never be what I wanted. There it is no matter if the same people are behind them like Anno Dazumal or a new team.
Mega-Fail Man
Spiritual successor: Yooka-Laylee, Bloodstained and Co. can not inspire (8) Source: Stardewvalley.net What does not mean that spiritual successor can not really be great. On every Mighty no. 9 comes a bloodstained: Ritual of the Night, Jovel Knight, Axiom Verge and Co. and some brands, especially Stardew Valley and Cities: Skylines, have their role models of Harvest Moon / Story of Seasons and Simcity qualitatively far behind them and are Meanwhile, the new genre standard.
First, that s not the rule. Second, of course, there are also types of games, where the emotional bond is not as pronounced as with other titles, where so much in the world and figures hangs - the wanderling sims, for example, is just due to the much more direkter bond in the life simulations.
And third, many of these games have managed to build up one s own identity in all similarity and no longer merely function compared to the spiritual predecessors, but by themselves.
Castlemehnia
Spiritual successor: Yooka-Laylee, Bloodstained and Co. can not inspire (7) Source: ARTPLAY This is perhaps an important distinction that you have to meet. Spiritual successors do not work for me if they define themselves by the fact that they want to be something else, because then they can only lose in all quality - yes, also Bloodstained did not pick me up.
On the other hand, Stardew Valley did not arise as homage, but because developers Eric Barone simply wanted a game in the kind of Harvest Moon, but in his way, adult and better.
Or underground: Clear, inventor Toby Fox obviously breathes Earthbound, but he has not created a clone, but a unique role-playing game that does not try to be Earthbound, but its achievements simply thinks very dignified in honor.
Suckicts
Perhaps it only falls up because the topic is currently busy, but I feel the feeling in our time of the lived memberberrytum and more and more spiritual successors of the species criticized by me on the game market. And that s not a problem per se. Eiyuden Chronicle: Hundred Heroes, for example, looks pretty good.
But I hope it has more on the box than just being inspired by suicids 2 - and graphically, why, of Octopath Traveler.
In case of doubt, however, I prefer to donate my old consoles and games Suikoden 2, Splinter Cell, Banjo Kazooie and Co. Then I feel this ego-bin-at-home feeling in all its splendor, and not in a version where The front door clamps and the ground crank.
About the author
Mental successor: Yooka-Laylee, Bloodstained and Co. can not delight (1) Source: Lukas Schmid Lukas Schmid has been working since 2010 in different features at Computec Media and thus at PC Games, first as a trainee, then as a free employee, then as a volunteer , Editor and now as a senior editor for pcgames.de, Videogameszone.de, Nintendo Switch and Gamezone.de. He loves action, adventure, action adventures, shooter, Jump & Runs, horror and roleplaying, with strategy titles, most rogue likes and military simulations can be hunted. Every Saturday at about 09:00 clock he shares you in his column, which annoys him or happy again. Hass comments and love letters like to the comments under the Column, [Email Protected] or on Twitter on @schmid luki.
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