Street Fighter 4 was originally a lap-based game, says the producer - game - Video Peeling news, instructions, exemplary procedures, reviews and culture

БОЛЬШИЕ ТАНКИ НА ТЕЛЕФОН! КИТАЙСКИЙ УБИЙЦА WoT Blitz


I do not even know what to say.

With strip fighter 5 It is hard to believe that the Fighter series was as good as dead before 2008. Straßenkämpfer 4 has not only managed to revive the IP, but also the fighting game community in general. But it almost did not happen. Or, I should say it would not happen with certainty if certain original plans would have gone through.

In an interview with Egx, Yoshinori Ono of Capcom, who supervised the series during this revival as a producer, was originally the idea of ​​returning the series as a lap-based combat simulation. They have read properly, a round-based ... combat simulation.

"However, I had the idea that I thought it would be revolutionary to turn the game into a lap-based simulation. So you would do the trains you wanted to do, and you put together like blocks, "Ono said. "Then they would run automatically, but we did not do that at the end."

It's hard to believe that the game that revived the fight scene sometime as ... that was considered. Not that the round-based idea has no potential, and there were titles experimented with similar ideas, especially in the mobile area (and also very similarly sound) Puzzle fighter), it's pretty hard to believe that the spirit of the fight It would be revived Straßenkämfer 4 looked at something like that. Luckily someone came to the reflection and the rest is history.

Tags: Capcom, PC, PS3, PS4, Streetfighter IV, Xbox 360

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