Criticism of the stop points of Tom Clancy's Ghost Recon - a stealthy upgrade of wild lands
Ghost Recon Breakpoint is a pleasant walk through the jungle and the snow-capped peaks of the mountains, which we like the best group. Despite the numerous negative information about microtransactions, it is difficult to complain about the lack of equipment while I level and that I drown in rifles and other equipment of different varieties. The familiar strategy elements at each Ghost Recon game are even more efficient in Breakpoint, showing us that Ghost Recon can immerse yourself in the Solid Snake territory, including the ability to transport bodies to avoid alerting backups. Ghost Recon Breakpoint is now available for PC, Xbox One and PS4.
The last Ghost RECON places the players behind the enemy lines like one of the only ghosts surviving after a sabotaged mission but a reversal. This leaves you vulnerable for most of your trip on the island of Auroa, which is full of blood-thirsty drones and heavily shielded enemy soldiers that patrol almost every street corner. Nowhere does not feel safe and focus on stealth is paid with Ghost Recon Breakpoint. The last game that is also interested in the stealth that Breakpoint is The Last of Us.
Players can now play in one of the four classes such as Panther and Assault, each with its specialization and specific equipment. There is a plethora of gadgets and skills at my disposal when I rise up, unlocking improvements for my surveillance drone or adding thermal elements to my night vision, the progression of my skills, improvements, firearms , etc. have something to work.
Among the many types of weapons and gadgets, there are several types of unique vehicles to explore the vast open world of Auroa and you will need to reduce your journey time. I find a lot of joy in the snowmobile jungle and Ghost Recon Breakpoint replaces GTA V as my favorite sandbox because the landscape varies more and the dynamic time is more attractive. Breakpoint has also succeeded The Division as my favorite game of Tom Clancy as a fan from the first rainbow six.
Although Ghost Recon Breakpoint's graphics and sound design are both very impressive, it should be noted that both are glitchy in their own way. Sometimes, audio bugs and gunshots, explosions and traces do not produce sound. Alternatively, it can happen that Nomad (the playable character) presents problems on the card or a character is not animated at all for a dialogue scene. These problems are mostly entertaining but can harm the immersion of the game. The most notable problems occur when NPCs are not properly animated for their dialogue, resulting in situations similar to those of Mass Effect Andromeda.
The reactive intelligence will use the striking zones to their advantage, barely looking over the hood of a car or the corner of a rim to shoot on Nomad, so forcing you to protect yourself to align a Good typing. These impressive IA are scattered on the map, including around low-level areas, forcing Nomad to dodge elite shooters who can instantly kill to attack the soldiers closer to your level. This comes more like a compliment to the stealthy nature of the game than as an obstacle to the progression of missions, even if sometimes the dead arrive us.
The feeling of fright seeps in me as I make a way in an empty field, the game being programmed for helicopters and a drone to locate you when the soldiers patroling in Auroa can not. If a UAV locates, it sends a cloud of drones or elite soldiers with upper firepower and shoot me after starting a red smoke signal. If a helicopter goes near you, it is easier to avoid and pull from the sky with rocket launchers or LMG, but the threat is always constant. It is this feeling of endless fear that crosses hostile areas, some of which exceed my level, is what defines the break point Ghost Recon de Tom Clancy. These innumerable enemy ants provide me the booty, skill points, information, blue footprints, experience and, even more importantly, the gaming experience I need. None of the microtransactions interfere with this main experience and, therefore, the main experience is not diminished because it exists.
The game features many systems, the exploration mode detective set, which is the main way to play the game unless you are blocked. The system menus layers are overwhelming at first, but their navigation becomes easier when you use them. In Exploration mode, Nomad combines what looks like a combination of Tom Clancy and Michael Crichton as a tiny military tactical shooter in the technology of the future. Starting in standing position has never been so transparent and it's good because you run a lot to shelter in Breakpoint.
The PVP mode of Ghost Recon Breakpoint is called Ghost War. It is a challenge among the top three verses 4V4, which consists of hacking a terminal to unveil the position of your enemies or to secure / defend a place similar to Battlefield's Conquest. Some of the multilayer cards that are larger shrink as time passes, forcing players to get closer to the Royal Battle Games. The card design in multiplayer mode is as detailed as the campaign and graphical loyalty is not lost when moving from PVE mode to PVP mode.
I noticed some rails of image frequency and encountered several disconnections (error: Mountain-00006), but despite this and the setbacks, when Ghost Recon Breakpoint works as expected, it's an excellent game. I hope the Visual and audio issues are corrected in time because it is one of the many constantly changing games on the market at the moment. Elements like sniper rifles will have to be better balanced for multiplayer mode and future downloadable content will probably add to the beautiful story as players will free the first year. After many hours with Breakpoint, I can affirm without fear that I look forward to the rest of the events.
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